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tylernprice122
May 6, 20221 min read
Some Pixel Art I've Done 11 & More!
Here I decided to go out of my way to create some other assets at random, as per usual. I'm happy with how a few of these came out and...
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tylernprice122
Jan 28, 20221 min read
C3 Skills System (Oblivion Inspired)
So I jumped into Construct 3 to sort out a mini-theory I had in terms of making a skills system that's very Oblivion-esque (Combat,...
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tylernprice122
Jan 21, 20221 min read
Aseprite Loop Gif (Packing).
I decided to give the animation stuff in Aseprite another shot, even though it hurts my soul from time-to-time. Here I've made a mini...
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tylernprice122
Jan 21, 20221 min read
Some Happy Pixel Art Stuff
I decided I was going to split the robe I made into it's own little outfit so I could squeeze it on one of those player sprites at will...
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tylernprice122
Jan 21, 20221 min read
Shaping of a "Rock Block".
So one of our fellow artists by the name of Critskull who makes some pretty good pixel art of their own made this nice rock texture, and...
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tylernprice122
Jan 21, 20221 min read
Experimenting w Ground (Connected Textures)
I was playing around with what we had at our disposal, that being a dirt block of sorts and I wanted to see if I could try making some...
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tylernprice122
Dec 3, 20211 min read
Dealing With Minor Set-backs
So I tried upgrading my development laptop over to Windows 11, which proved to be a productive block. I had issues with sending files...
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tylernprice122
Oct 22, 20211 min read
Testing A New "Gem" Design
I might still tweak this, but I've been considering the idea of going back to the "gems" idea instead of using coins. This is a design...
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tylernprice122
Oct 22, 20211 min read
Cosmetic Hat Side-System
I decided I was going to see if I could try and make a "cosmetic" item of some sort inside of my helmet system. After a bit of testing...
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tylernprice122
Oct 15, 20211 min read
Wisp Change (For Halloween)
I decided I'd make a slight change to the Wisp-- now when you collect a minimum of 30 candies it will transform itself into a little...
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tylernprice122
Oct 15, 20211 min read
Added More To The World (Landscape-wise)
I decided the overall spawn area could use more of a forest rather than the half-forest that it was beforehand, as well as a bit of stone...
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tylernprice122
Oct 8, 20211 min read
Arrow Keys Movement, Expansion, More 'Walking' Sounds
I added some additional movement buttons-- A.K.A. the classic Arrow Keys. This was something I planned to do since I got a suggestion...
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tylernprice122
Oct 8, 20211 min read
More New Tiles (Glass Blocks, Dirt BG, Vases+)
I decided to spice up my tilemap a little more, so I added a good bunch more to the tilemap. I'm feeling pleased with how the colored...
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tylernprice122
Oct 8, 20211 min read
Showing Water + Fog Some Love
I've been working on fixing these two things to the point that I assumed that I posted it here onto the portfolio, but unfortunately I...
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tylernprice122
Oct 8, 20211 min read
I Made Undertale
I made Undertale into a real thing omg. because I can make anything, yes. I am happy with how it came out for a rough sketch.
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tylernprice122
Oct 1, 20211 min read
"Background" Tiles Now Separate
I've added the background tiles to a brand-new tilemap rather than working it into the initial one, I feel like this will make things a...
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tylernprice122
Oct 1, 20211 min read
New Map Progress
I've been hard at work, sorting out a newer map of some sort, experimenting. This is not finale, but this is something I've been playing...
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tylernprice122
Sep 24, 20211 min read
Bunch More Items
All with varying obtainability, I've added these to the world and all are of course fully functional and have now been pushed to my...
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tylernprice122
Sep 24, 20211 min read
Skins Showcase (It's Glorious.)
Here's my reworked skin system in its full glory. I went ahead and fully animated the entirety of what I had with another character (a...
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tylernprice122
Sep 24, 20211 min read
Chat Box, Command Integration
I made a chat box, stuff that'll display to the player and whatnot. Here's the functionality of it so far! This is more of a visual...
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