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tylernprice122
Jul 16, 20211 min read
Doing Some Texture Reworks
Right now I'm changing the texture of the rock, which can be a bit of a hassle because I also have to change the "rock" that displays...
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tylernprice122
Jul 16, 20211 min read
Food Now Heals You
I finally went ahead and implemented a healing mechanic into the apples / food stuff. Here's a gif demo.
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tylernprice122
Jul 9, 20211 min read
Small Chest Changes
I made some small changes to chests in the game, now if the inventory is prompted from walking over a chest (definitely stole this idea...
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tylernprice122
Jul 9, 20211 min read
Lots Of Polishing + Bug Fixing
Decided to do lots of polishing today. I decided to change a crafting table/bench check to see if it's greater than 0, which admittedly I...
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tylernprice122
Jul 9, 20211 min read
Starting On The Hotbar
I figure I should set up a proper inventory hotbar of 10 or so slots since I have an inventory sort of there, I feel like it'll be a big...
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tylernprice122
Jul 9, 20211 min read
Zooming (It's Finally Here!)
I finally got out of bed thinking: "Man, I should seriously add some zoom levels today. I think that'd be a nice addition to the...
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tylernprice122
Jul 9, 20211 min read
Chestplates Fully Animated
It works for all 3 types, I'm planning on adding some more types sometime soon to expand from the current ones. The system should work...
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tylernprice122
Jul 2, 20211 min read
I’ve Begun Working on Chestplates!
I've gone ahead and started implementation of Part 2 to the armor system, which is: Chestplates! Here is what the current Tin Chestplate...
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tylernprice122
Jul 2, 20211 min read
New Fire, Possible Campfire
I was working on some fire sprites, here are the two variants I made. [video down below] And here's the fire sprite i'm using on top of a...
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tylernprice122
Jul 2, 20211 min read
New Type Of AI (Bees)
I made some bees as a flying "mob" prototype for the game so far, and I'm definitely a fan of how it came out so far. I think it...
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tylernprice122
Jun 25, 20211 min read
"Promotional" Pictures I've Made For ML
I made some new images using Gimp that I think I'll be using for a bit of "promotional material"/ a logo of some sort. Looking forward to...
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tylernprice122
Jun 25, 20211 min read
Tons More Rooms In My Liminal Mall
Added a ton more spaces for my Liminal Mall map, I think it looks great so far I'm looking forward to squeezing in some sort of food...
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tylernprice122
Jun 25, 20211 min read
ProBuilder & Magicavoxel (My Uses)
So I'm using Probuilder to make the "Liminal Mall" map, and I decided to use Magicavoxel for my props. I feel like this could work out...
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tylernprice122
Jun 25, 20211 min read
Taking "Liminal Spaces" As Map Reference
I decided to do something a bit weird, but it could work out pretty nicely. It's trendy to see "Liminal Spaces" on YouTube nowadays,...
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tylernprice122
Jun 25, 20211 min read
Attempt For A Giant Map
I tried making a map in Magicavoxel, I learned a lot about the "World Editor" & console commands meaning I can make a bunch of other...
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tylernprice122
Jun 25, 20211 min read
Movement + My First "Map" Is Done
I set up movement for a PlayerController and might redo it later on for a Rigidbody but right now I'm able to move and I can share a...
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tylernprice122
Jun 25, 20211 min read
My New 3D Project "Minigun Lads"(Unity)
I decided to try and get myself into doing 3D Unity stuff, and I got my player model completed and he looks like this. Some extra skins...
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tylernprice122
Jun 25, 20211 min read
My New Random Music Picker
Instead of playing that one song, I decided to make it play some newer ones at random! Adds some variety, similar to Minecraft and...
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tylernprice122
Jun 11, 20211 min read
I Am Learning C# and I’m Amazing at Everything Ever
I'm actually the best person at c# in the history of everything ever, I coded it with my bare hands and I never have code errors ever. I...
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tylernprice122
Jun 11, 20211 min read
He Has a Head (Not Clickbait, PROOF!)
I wanted to show that the hat system is designed a little trickier than you might've first thought. And yes, every other animation has...
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