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Writer's picturetylernprice122

Pillow Shading SUCKS. Why I Create New Shading Techniques

As you probably know from my last post, which also happened to be pixel art related-- I went over originality with shading. The most common type of shading nowadays is "pillow-shading"; which is pretty much when you shade outwards inwards to grant a 'softer-looking' effect. Personally, I hate it and try to strive away from this unless absolutely necessary.



Look how gross they look-- they may be smiling, but they certainly live in pure agony.


Let's fix that.



Here I've demonstrated multiple shading techniques. For one, I've "added" a light source in the middle, which always makes for great reference having an idea of lighting. Next, I've done some dithering on the edges. I've found it to work best, which dithering is *minimal* and a color that's hard to distinguish from the color I'm texturing on.


Hopefully this doesn't only help me practice my shading, but helps out a reader or two.


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