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My Automatic Tile Breaking + Drops Detection

Writer's picture: tylernprice122tylernprice122

I have a system in my event sheet to check for tiles that lack a hits to break value and loot-table built into them, and when it realizes that it doesn't have either of these values it will break it instantly and drop the loot-table of dirt/grass. Here is a mini-devlog of me talking about this system in place.



Although long, this is the part of the event sheet that handles finding tiles that don't belong there or isn't being handled elsewhere.



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