A huge problem for the gaming industry is the use of VPNs. You'd probably assume it's more of a good thing, seeing as people are so eager nowadays to boot you off or try to steal your IP address because you won a couple of games against them.
But, VPNs actually cause a lot of problems for the games itself. If you're playing a game that has location-based features (like a flag next to your name), or anything similar you will experience changes that reflect on that. Games also tend to have systems that limit your account creation based on your IP address & device(s) assuming they're static.
Hackers can use VPNs to bypass bans, create an unlimited amount of alt accounts, and ruin the experience for tons of other people for a prolonged period of time. It's always a great idea to think over whether or not you want these types of systems to be *allowed* if you end up making your game multiplayer in any shape/form.
This blog post is a variety of different things: but most importantly, it's a thought experiment for game development in general. I hope this sheds some light on the fundamentals of Games blocking VPNs nowadays and why you should consider it as well.
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