I decided I would try making a fall damage system to test out the new health I've added to the side project, and I think it turned out pretty great.
(the tiles used in this gif are templates as designs are tested out and these're very likely to not be used in anything)
Here's where all the magic happens, I keep the fall damage stuff in a group so I can disable it at will (maybe incase I wanna have clothing items that disable fall dmg altogether similar to the Lucky Horseshoe in Terraria).
Global Variables
Platformer modifications to variables + compare variable to math out fall dmg
Comments