So I made a bit of a "sitting" mechanic, that checks if a specific tile(in this case the 30th which is a bench) and it'll set your animation to a sitting version of Idle. It changes a global variable to 1 (of which was 0) which I may rework into a variable on the player itself.
Here's both versions of my 'Park Bench', I decided to use the 2nd(and more simple) variant.
For now, the C3 stuff looks like this.
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