I've been trying out some designs on 2d sprites, 32x32 dimensions to be exact. I like adding something to the border, like it's caving in for something natural-- then if it's something cold, like for ice; I like to add a bit of fogginess onto it. As you can see by the way I shaded this- the ice fogs outwards and reveals whatever is behind it. Could be something stuck in there, or it could be a completely normal background. All up to creative design.
Also, people really like 2D games compared to 3D games. That could be a really surprising statistic for those into game design in general. I personally like simple things, and 2D fits nicely for what I work with- but I am definitely interested in making 3D stuff when I'm into Unity(which I have minor knowledge with already).
A lot of people like to use Aseprite, but personally I can't stand that program(its UI is very convoluted for me) and just how it looks overall(I know it has a themes system, but it doesn't save it imo).
I like to use Gimp for pixel art, and most of Img Manipulation in general. It's also how I make my thumbnails along with OBS screenshotting(weird system, but it works and that's all that matters to me!)
If anyone is interested in my toolset, you can find Gimp here.
Comments